December 15, 2015

Killing Spree 2.5b [Official].w3x

Map Killing Spree 2.5 [Official] Created by Gold1

Summary
Hero survival game where up to 6 players fight through 45 levels of waves and 5 insane boss battles.
Take control of 1 of 20 unique heroes and enter the arena with a total of 1, 10, 30, 50, or 100 lives that you and your team must defend from the enemy. Each wave spawns 10 units per player, keeping it balanced and fun for any number of players. Players must buy, combine, and upgrade items to increase damage, health, and armor to increase their chances of survival. Boss fights in the game are actual boss fights and will challenge players during the encounters. There are many challenges and obstacles standing in the way of you achieving your Killing Spree. Do you have what it takes to succeed?

Suggested number of players: 1-6
Estimated game time: 1:00:00 (60 minutes) - 1:30:00 (1 hour 30 minutes)

Download: Killing Spree 2.5b [Official].w3x

Gameplay

Lives
Players will be given the option to vote on the amount of lives and difficulty they will play with.
If a tie vote is called then the Normal set of lives will be selected. If a unit owned by the enemy (brown) reaches the Circle of Power then players will lose 1 life.
If a boss reaches this point players will lose 20 lives. If the final boss reaches this point then its game over.

Breakdown of difficulty and lives:

New Effortless (100 lives)
Income: 50g per 3 seconds
Gold Bonuses: N/A
Exp Reduction: N/A
Time Between Rounds: 30 seconds

Easy (50 lives)
Income: 30g per 3 seconds
Gold Bonuses: N/A
Exp Reduction: N/A
Time Between Rounds: 20 seconds

Normal (30 lives)
Income: 15g per 3 seconds
Gold Bonuses: Enabled
Exp Reduction: N/A
Time Between Rounds: 20 seconds

Hard (10 lives)
Income: N/A
Gold Bonuses: Enabled
Exp Reduction: 75% of normal
Time Between Rounds: 20 seconds

Impossible (1 life)
Income: N/A
Gold Bonuses: Enabled
Exp Reduction: 50% of normal
Time Between Rounds: 20 seconds
New Gold Bonuses further impact the game in a major way by giving a set amount of gold to players if all units are killed within 20 seconds after the first is killed. This includes every non-boss level. Gold Bonuses are reduced with every second if the time limit is reached. Gold given scales with difficulty. Normal: 150, Hard: 750, Impossible: 500.
For Hard and Impossible this is the alternative to periodic income.