March 18, 2016

Coming of the Horde 20.2

Map Coming of the Horde 20.2.w3x Created by BronzeKnee ; Uploaded by: TheBronze

v20.2 - Changelog
- Implemented grid keyboard layout (qwer-asdf-zxcv) for structures.
- Added colored text to tooltip damage types.
- Fixed a bug with Pyre that prevented it from working correctly.
- Fixed several bugs with Stellar Recall.
- Fixed Aegwynn's priority.
- Fixed a bug with Bash.
- Fixed a bug with Death's Edge.
- Fixed a problem Stromgarde anti-Zeppelin zone.
- Glacial Shield active (Anti-magic Shell) can no longer be dispelled.
- All Bash effects now remove Glacial Shield.
- Improved the clarity of the Bash tooltips.
- Decreased the bash cooldown from 4 to 3.5 seconds.
- Removed the mini-stun from the Blackrock Champion's Axe and Dwarvens Axe's Sever effect.
- Decreased the cost of the Blackrock Champions Axe by 5.
- Increased the damage bonus of the Blackrock Champions Axe from 10 to 15.
- Increased the damage and armor reduction of Precise Shot.
- Increased the cooldown and mana cost of Precise Shot.
- Increased the armor given by Devotion Aura from 1/2/3/4 to 2/4/6/8.
- Decreased the area of effect of Devotion from from 750 to 550.
- Increased the armor given by Seal of Protection from 2/4/6/8 to 3/6/9/12.
- Decreased the area of effect of Seal of Protection from from 725 to 675.
- Increased the damage of Nether Spirits from 100/160/220/280 to 115/175/235/295.
- Aligned the maximum range of Astral Blast with Stellar Recall better.
- Reduced the intelligence bonus from 200% to 150% for Astral Blast.
- Changed the damage of Pyre from 35/55/75/95 each level to 15/30/45/60 + 4% of Kael's maximum mana.
- Changed the damage of Blaze from 35/50/65/80 per second each level to 125/145/165/185 + 4% of Kael's maximum mana damage initially, then 10/20/30/40 damage a second.
- Improved the damage blocking of all shield abilities and items.
- Reduced the cost of the Bastion of Purity by 80.
- Removed the gate sounds.
- Fixed many typos.

Designed and built entirely by BronzeKnee (USeast)

A protected, multiplayer only map that blends elements of DOTA, Warcraft 3 Ladder, and siege maps (Helm's Deep), Coming of the Horde recreates the 1st and 2nd wars in Azeroth and Lordaeron.

Quite unique, addictive and refreshing in the current land of quickly made maps, Coming of the Horde was an idea that took two years to reach 1.0, built totally in secret. While just over 7.0 megs in size, the map doesn't load slow, lag ingame, is fairly simple to play, and has huge replay value. It takes about an hour to play a full game.